Hitman: Absolution (Hitman 5) is a stealth game developed by IO Interactive and published by Square Enix. It is the upcoming fifth entry in the Hitman game series. The game will run on IO Interactive’s proprietary Glacier 2 game engine, fusing classic Hitman game mechanics with brand new gameplay features.
Though plans to continue the Hitman franchise were first announced in 2007, it was not until May 2009 that Eidos confirmed the game was in development. Certain plot details for the game were rumored in 2009, stating that the game’s story would lead Agent 47 to a low point from which he would have to rebuild himself. On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game. On 6 May 2011, a teaser trailer was released, confirming the title: Hitman Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattle snake coiled around his signature Silverballer pistol. It has been reported the game will be “familiar and yet significantly different experience from other Hitman games.”
- David Bateson will not be voicing Agent 47
- Agent 47′s handler, Diana Burnwood, has a “close relationship” with 47 in Absolution.
- Vivienne McKee, who has always voiced 47′s handler, Diana, has been replaced by Marsha Thomason.
- The main antagonist is revealed to be Blake Dexter, a new character to the series. The character will be voiced by Keith Carradine.
- The game is only going to be set in the United States, with one portion taking place in Chicago.
- The game will be released around 2012.
- Players will be able to set up elaborate traps.
- A new mode, called “Instinct”, works much like the detective mode in Batman: Arkham Asylum/Batman: Arkham City.
- Map screen is replaced by the aforementioned “Instinct” mode.
- Players will no longer be able to manually save the game.
- Players will be able to utilize a “tag and kill” mechanism during Instinct mode that is similar to the one in Red Dead Redemption.
- The game will feature some scripted action sequences and smaller sandbox levels that are divided by checkpoints.
- The original soundtrack for the game is composed by Peter Kyed and Peter Peter, replacing the game’s previous composer, Jesper Kyd.
- The new title will feature an online or possibly multiplayer option unlike previous titles.